![]() |
Just click on the name to see the interview.
Paul "cK-czm"
Nelson
"I feel a bit bored playing tdm now since I know that
most of the time, no matter what I do, my team will still win. So to summarize,
playing 4v4's with cK helped me at first, but for awhile now it's only made me
worse"
Alex "EG|Gemini" Garcia
"I believe that the initial "greats" had a huge
impact on how the scene evolved, when Thresh was playing there was no doubt that people
tried to play like him."
Oskar "LakermaN"
Ljungström
"I wouldn't have been pleased with second place at all, it was
win or nothing."
Daniel "DaNoLd" Pesic
"People who program bots don't give a shit about the game and
the enthusiasm of players, they MUST be somewhat frustrated by life. Those people I refer
to as parasites"
Scott Miller
"Duke 3D was quite innovative, and offered many new things that
gamers had never seen before"
Jim "Reptile" Dangcil
"I'm not sure what Thresh did wrong, but my best guess is that
he let his guard down once he had a good size lead. The tables can turn very quickly on
DM4, and I guess that's what happened."
Sujoy "DC_Sujoy" Roy
"If you don't get an adrenaline surge as the final countdown to
start blinks on your screen then you're definitely doing something wrong."
John Romero
"A roller coaster ride through multiple time periods with a
large number of monsters, weapons and artifacts, coupled with a tight story line that is
revealed with in-game cinematics. No one has created a FPS game this large or this
ambitious."