![]() |
Previous Interviews: Go Here
This Months Interview: Daniel Pesic

DaNoLd has long been regarded as one of the best Quake players around. One of the early Quake demo gurus and a master at nearly every map. DaNoLd has some interesting views and was nice enough to share some of them with me. While reading this interview, please keep in mind that Dan is from France thus, English is not his native language. You can find quite a few of his demos on my Quake demos page.
| Name:
Daniel Pesic Alias: DaNoLd Title or Occupation: Software Developer Age: 27 City based out of: Paris, France Methos: How long have you been into computer games and what were some of your
favorites prior to Quake coming along? DaNoLd: That's probably because I was okay playing with a 200+ms
ping (Quake v1.01-6) while a lot of players wouldn't play with such lag but, that's just a
modemer's complaint. I learned a lot by playing on many European servers, with different
styles of playing, rules, and maps. I played a lot with Steve Polge's reaper bot when my
connection was unplayable (>500ms). sCary's contests were nice training too. The
hardest part was to find opponents in LAN games, we packed-up our computers many times for
this. DaNoLd: I spotted Jeff Blaine's Demoland and emailed him to choose one of the demos I had on my site. I didn't expect him to download the whole bunch. I was very surprised, pleased, and embarrassed. After that, I received lots of positive feedback, so I continued. That's probably unfair to some players, but we learn a lot by watching demos, and I consider that I was sharing something. Methos: We've already heard Sujoy's side of this story, can you tell us your side of the story regarding the now infamous jdanold demo? (see Sujoy Interview here) DaNoLd: Everything Sujoy said was true. Sujoy is a speedy guy,
always changing conversation subjects so, I figure he forgot about the box of floppy disks
I put on the table before we start to play. ;) DaNoLd: I'm not very confident on my aim and people tend to quickly get better than me, so I always tried to "kill the fish in the barrel" (I feel better when my opponent doesn't have a RL in hand). I don't remember if I did a real description of any map. (ala Thresh's bible). I just tried to use some guidelines. To sum them up: When you cover theses topics methodically you'll probably find
something to polish and you can expect a nice boost in your general efficiency. Attitude
is not very important, as many players are very good and at the same time very unpleasant. DaNoLd: There was no clan in France at the time so I played a lot
where my connection was playable. I had some games with Sujoy and DD, enjoyed them, and
was impressed by their general skills. They entered DC (Clan Demonic Core) and I knew I'd
have some nice moments with them, so I asked to join. For many months, having
international players in a UK clan didn't bother anyone, but that has since changed. DaNoLd: The Pros: Is our passion for the game. A lot of events (LAN/online) have risen because people like the game and want to enjoy it with the others. If a newcomer wants to meet people and share his love of the game he'll find a pretty well organized Quake community, even in France. The Cons: We have to deal with aimbot or cheat tools programmers,
nukers, etc. People who just want to take us from playing. I mean, people who program bots
don't give a shit about the game and the enthusiasm of players, they MUST be somewhat
frustrated by life. Those people I refer to as "parasites". DaNoLd: I enjoyed the game a lot until the "Point release" came out and of course when the "wait-for-the-PR" versions were playable. The solo game is fine, you can finish it quickly, just the time you need to prepare for deathmatching, the second life of the game. I'm not reluctant to dig a new game, that's the way I enjoy games, and Quake was getting old. In the first months after the Quake release date, a lot of new
stuff was created, so I was searching for any new weird patch running on servers to test
it. It quickly changed to become competitive, so we all stuck on default maps, with
default rules. With Quake2, (unfortunately) the DM maps are poor, ugly, and simply boring.
I never enjoyed any match I played in, even after hours of playing. On the opposite side,
some single player maps are pure joy and CTF is fun compared to the deathmatch maps, but
I'm not a hardcore CTF fan. Methos: Favorite player? Methos: Toughest opponent? Methos: Favorite beverage while playing Quake? Methos: Favorite Demo (without you in it)
Methos: Thanks Dan. DaNoLd: Thanks |
Other Interviews: Go
Here