cK-czm
Interview
Name: Paul
Nelson
Alias: cK-czm
Title or Occupation: Student
Age: 16
City based out of: Framingham, Massachusetts, USA
Methos:
Do you play any other games besides the Quake
series? If so, what are some of your favorites?
cK-czm:
Right now, the only computer games I play are in the
Quake series. I'm going to start playing CS additionally in a few days.
Methos:
Why are you going to try CounterStrike?
cK-czm:
It's basically because a lot of people I know think I could be really good at it, and I think it's only fair that I give it a shot to find out. With the summer ahead of me, I have time to learn any game I want, and who knows,
maybe I'll get good at it and end up competing in the World Championships at the end of the year? I was really hoping to compete in it when it was originally a q3 tdm event, so it'd be neat if I could still end up doing well in it. It doesn't particularly appeal to me for any specific reasons, but it's the most played game now, and there are enough huge tournaments coming up for it that I might as well see how good I can get at it.
Methos:
What about Quake/QW appealed to you when it came
out? There have been lots of other games, what made Quake different for
you?
cK-czm:
It was the first multiplayer game in which I could
always find an opponent. With most games before Quake, I mastered them
and stopped playing them forever. A multiplayer game like Quake is
impossible to master, so I never stopped playing it. As for other
games that came out later, I got good at Quake first, and it was always
considered the most competitive game, so I only really played other games
with friends from time to time (Tribes, etc.)
Methos:
When you first played Quake and QuakeWorld, was
there any players that were your idols? If so, who and why?
cK-czm:
I didn't really have one constant hero, but I did have a few from time to time. I guess that
Thresh was my hero most of the time, since he won the big tournaments, but he wasn't a "hero" in the typical sense - rather, he was just someone to look up to and compare myself to.
Methos:
When you and I first met back in 1997, much like
myself, you seemed to be an average QW player with a poor ping. Some
people never rise above that stature even with a better ping. How were you
able to overcome this level of play?
cK-czm:
I actually thought I was quite a bit above average
back when I had a 500 ping :). I wasn't very vocal about it, but I was one
of those hpb's who thought they'd own everyone if they had a good ping. Of
course, I was 12-13 years old at the time. I've always been very
competitive, and with little kiddie reflexes it wasn't too hard to get
decent at the game after playing it a little. Just playing fast-paced dm6
ffa's, a lot to work on my aim and relying on "common sense" to
learn how to play the game properly were basically all that guided me.
Methos:
Tell us about your clan history. What clans have you
been in?
cK-czm:
I've been in quite a few clans. In Q3, I've been in
cK (Clan Kapitol) for a little over a year. In QW, my main two clans were
zt (Zero Tolerance) and r3v (R3volution). I was in each of them for about
a year, I think. Before that, I was in a number of clans for shorter
durations, including one named MSF for a mod called "Future vs.
Fantasy", and my first QW clan, "SIK", in which I'd say
most of my improvement occurred.
Methos:
A couple of years ago, I watched a QW demo of Clan
R3volution with this guy named CZM. I was surprised that it was the same
Crezyman that I used to play with. I was also surprised at your gameplay
and especially your accuracy. Can you tell us what type of things you
concentrated on while practicing to improve so much in such a short period
of time?
cK-czm:
I don't even remember taking it too seriously and
practicing to improve. I just remember that now and then, people started
noticing that I was playing well. I always thought that I had good
aim, and felt that I was held back by an awful modem connection. When I
got a fast connection, the accuracy developed very quickly. I think that
later in my QW career, when I finally got a fast computer capable of
giving me a steady 72 fps (this was about 2 years ago), I played a lot on
the Bodycount server to develop my accuracy, and my strat etc just came
from experience. There wasn't a particular way I practiced it.
Methos:
You refrained from playing Quake2 seriously. What
was the reasoning behind this decision?
cK-czm:
I basically followed most of the other QW players
and stayed with it. I didn't really care either way, but most of the
better QW players decided to stick it out, and I went along with that.
Methos:
What were your first impressions of Q3A when it was
released?
cK-czm:
My first impressions were very positive, but when I
saw how the team levels were laid out, I immediately noticed that there
didn't seem to be nearly enough armor. I also noticed the somewhat poor
design of the netcode. Really low bandwidth is great for modem players,
but us low pingers would much rather get rid of that 50 ms
"buffer" lag that it uses to smooth things out, as we don't care
as much about bandwidth restrictions.
Methos:
You have excelled in the 1on1 and clan aspect of
Quake 3. What was the hardest part about switching from Quakeworld to Q3A?
cK-czm:
Learning the railgun. Some might remember a player
who played q3tourney a lot and used the name "shit4rail", that
was me. Learning how to rail was definitely the hardest part about switching
to Q3. I was able to get a decent rail shot when I started using
cl_mouseaccel .25, but eventually turned that off and developed a railing
technique that allowed me to get an innate sense of the timing associated
with firing the rail, and use that sense of timing to make flick shots
natural.
Methos:
In your current clan (Clan Kapitol), you play with
some very talented players, including the CPL's #1 ranked player,
Fatality. Being a pretty good player yourself, what have you been able to
learn from playing with such talented players?
cK-czm:
Unfortunately I've never been able to really
practice with fatality in 1v1, so I can't say my 1v1 game has improved
much, if at all, from being in cK.
The best practice I've gotten as a result of
being in cK was the intraclan 2v2's we played over the summer.
I think that those 2v2's were what made our main players as good at tdm as
we became - it was great, for example, to watch night by night in 2v2's
between czm/spook and ouija/orb as all four players started really kicking
ass every game. It's a great feeling when every player in a game is
playing amazingly well, and you feel like you're all improving together.
Playing 4v4's with cK has, in the long run, made
me worse, since when I realize that I don't even need to try and my team
can still win, I feel like I need to. When I first joined cK, we
were overzealous about everything - we prided ourselves in not losing a
scrim for months, and felt that our starters (who at the time were czm,
ouija, spook, and dmx) could beat any other team on dm7 by over a 100 frag
difference. If we ever had a "close" scrimmage (50 frag
difference or less) we'd go on IRC and talk it over. We always felt
disappointed if we didn't reach what we referred to as our
"quota" - winning by a frag difference of greater than 100.
This "quota" kept me motivated - I always had something to
strive for.
We were able to do this as a result of a
lockdown strategy that did not work nearly as well on LAN. When a
player can be overwhelmed by swarms of machinegun-toting enemies, it's
hard for him to hold an area on his own. We adopted the
inferior-on-the-net but superior-on-a-LAN strategy of holding a central
area and sending out pairs to gang up on the enemies. This was
kind of a disappointment for me - q3 tdm seemed really fresh and
interesting when we could lock the entire map down and dominate clans by
using a unique strategy, while everyone else still used the old "4 on
RA" strat, which basically relies on a team being able to out aim
their opponents and win control of the RA early. In switching to a
more LAN-based set of strategies we've abandoned the philosophy of trying
to win by huge scores, and instead have adopted one of "a win is
a win." As a result, I feel a bit bored playing tdm now since I
know that most of the time, no matter what I do, my team will
still win. So to summarize, playing 4v4's with cK helped me at
first, but for awhile now it's only made me worse.
My most significant improvement, and probably the
peak of my playing, was before I joined cK - this was because I'd always
hop on the losing team on pickup servers and often play against
experienced clans with an inexperienced, random-player filled pickup team.
This really taught me what I had to do to lock a map down by myself and
coordinate a less experienced team vs. a stronger one. In addition,
when you know that you are required to hit a lot of shots if you want your
team to win, you tend to try a lot harder - when you know you're going to
win by 100 regardless of what you do, you don't really care if you only
shoot 15% rail. I'm sure this isn't the answer you expected, but I
guess the most important thing I've learned from playing with such
talented players is how much more rapidly one can improve when they play
with below average teammates most of the time.
In terms of learning how to play as a team on LAN, however, being in cK has helped me tremendously. They're a great bunch of guys and I have fun with them at every tournament I've been to. We have very fast communication, we talk non-stop during our matches, we react very quickly to what's going on in a game, and we're always focused on winning as a team, and I've learned so much about how all of this works as a result of playing with a talented team. Without which, I'd be a much worse LAN
team player.
Methos:
After being fairly successful with Quake 3 Arena,
you decided to try the Challenge Promode Mod. Can you tell your reason for
this decision and what you like / dislike about the mod?
cK-czm:
After Cloud9 invited me to play in his Faceoff
qw tournament, I began talking with him every now and then. One day he
mentioned to me that he was running a CPM tournament, and that a number of
players really wanted to see me play CPM. I hadn't played it since about a
year prior, when east teamplay.net had a cpm port, but after thinking for
a little while I agreed. I like the instant weapon switching, I feel the
movement is good but a bit overdone, and I like the 15 second weapon
respawns. I don't like the armor system - maps like ztn and dm13 are
fairly poor in cpm because of it. Personally I think that cpm1a is
an awful map for dueling, so I dislike the fact that it's used in cpma.
Methos:
Ironically, you are now back where you started. With
success in QW & Q3A, you have now returned to QW for the upcoming CPL
4th Anniversary tournament. What made you return to QW after such a long
time and how do you think you'll do at the tourney?
cK-czm:
I haven't returned to QW at the exclusion of
anything else, I'm simply playing it now and then in addition to what I'd
already be playing. I returned to qw originally because a few friends
wanted to mess around in a QW teamplay tournament, and then returned again
because I got invited to play in the faceoff 1v1 tourney. I thought it'd
be pretty neat if I, as a predominantly Q3 player, could win that, so I
was motivated enough to come back to QW for a little. As for the
Anniversary tournament, I feel confident that I'll place top 8, but as
always I'll try my best to win.
Methos:
You've been in many big tournaments such as the
CPL Q3, QW, Smackdown, Faceoff BOTB (which you won), or even the COTT
tourney being held now. What are some of your strategies going into these
tournament?
cK-czm:
It really depends upon the tournament. In both of
the smackdown tournaments I've entered, I've basically just entered for
fun. In 1v1 tournaments, I just go into every match feeling that I'm
unstoppable unless I somehow "mess up" and play below my norm. I
try to get myself psyched for every game, and I now think that the best
way to play well in a tournament is to practice excessively the days
before it, and then play very little the day of your match except for a
short warmup. This is the opposite of what my strategy was at babbages',
but I think it will help me feel more fresh and alert at future
tournaments. Practicing really just makes you more consistent. I don't
think you need to play 8 hours a day or anywhere near that much to be very
good. It's more important that you feel "on fire" by the time
your match starts, so in the future, I'm going to try to focus more on
that. In TDM tournaments, we (cK) always go to a hotel room before our
match and just talking everything through. We did that at Battletop,
Frag4, QIL4 and so far it's worked fairly well. We go through all of the
maps and talk through all the situations we might find ourselves, so we
don't have to ask any questions immediately before the match starts. We
sometimes loosen up by making fun of our opponents, and I think that
laughing a little before a serious match is never a bad thing.
Methos:
How do you prepare to play against a highly ranked
player? Is it much different preparing for a player with decent
talent as opposed to great talent? Also, do you try to study other players
styles and tactics prior to playing them?
cK-czm:
I usually just wing it, to be honest. When
I can, I like to get a feel for my opponent before I play him, and find
that it helps me a lot. If you look at my tournament record, you'll see
that all of my close wins or losses were vs. players that I
hadn't seen play before. I don't think it's so much a "study
your opponent and look for a weakness" thing - it's not like I say
"ah ha! polosatiy always goes for the upper YA when he has
37-47 armor, but goes for the lower one when he has 48-75! and if he
has 76-125, he starts jumping around and shooting grenades!"
Nobody plays predictably enough that this really comes in handy - you can
sometimes note general trends like "aggression" or "running
away for 15 minutes," and adjust your style to that, but not very
often. There are only so many ways you can go from armor to armor in
q3, and usually it doesn't depend upon the style of your opponent.
It's really just a confidence thing - when I
watch a player's demo, I usually end up thinking to myself "blah, he
isn't all that," but when I'm on the receiving end of a 60% rail in
warmup and I'm only hitting 20% vs. a player that I know nothing about
except that he "rapes lakerman on t4," it's possible for me to
get psyched out and start feel like I'm up against a brick wall. I
think that confidence is the most important thing in these tournaments,
and I like to become familiar with other players to boost my confidence
before a match.
Methos:
What do you feel (if anything) still needs to be improved with your game?
cK-czm:
Right now, I just need to play more. My only problem is really consistency, and when I'm actually taking the time to play a couple hours a day, I become very consistent. The only problem I've had recently is that I'll take a break for a week, play for one day, and then take another break for a week, so my aim has been a bit flaky. I really just need to play more to work on my consistency, I think my game is pretty complete when I'm in the right state of mind.
Methos:
What (so far) is the biggest moment in your Quake
career?
cK-czm:
None of them really stand out, but I think one of
the biggest ones was beating e9 in frag4, particularly in the very close
dm14 game that essentially decided the match. If we hadn't won that
match, Europe might be carrying the torch in tdm today. It was also
pretty exciting when I won that close game vs. All*Aim at Babbages.
I felt bad about the game itself, but the excitement from the ending made
it all worthwhile.
Quick Questions...
Methos:
Favorite 1on1 level for QW and Q3A?
cK-czm:
dm6, ztn3tourney1
Methos:
Favorite clan level for QW and Q3A?
cK-czm:
dm3, q3dm7/q3dm14
Methos:
Favorite demo (from any version of Quake)?
cK-czm:
cK-czm vs. All*Aim from Babbages'
Methos:
Favorite player?
cK-czm:
Ck-Ouijah with honorable mention to Gator (happy
now?)
Methos:
Toughest Opponent?
cK-czm:
Si|Karma Methos:
Thanks for doing this.
cK-czm:
Sure, anytime. You can reach cK-czm at qwerty@savoysoft.com |